Reverb Plug-Ins : AIR Reverb : Reverb Controls : Reverb Early Reflections Section Controls

Reverb Early Reflections Section Controls
Different physical environments have different early reflection signatures that our ears and brain use to localize sound. These reflections affect our perception of the size of a space as well as where an audio source sits within it. Changing early reflection characteristics changes the perceived location of the reflecting surfaces surrounding the audio source.
Early reflections are simulated in Reverb by using multiple delay taps at different levels that occur in different positions in the stereo spectrum (through panning). Long reverberation generally occurs after early reflections dissipate.
Type
The following Types of Early Reflection models are provided:
Booth
Simulates a vocal recording booth.
Club
Simulates a small, clear, natural-sounding club ambience.
Room
Simulates the center of a small room without many reflections.
Small Chamber
Simulates a bright, small-sized room.
Medium Chamber
Simulates a bright, medium-sized room.
Large Chamber
Simulates a bright, large-sized room.
Small Studio
Simulates a small, live, empty room.
Large Studio
Simulates a large, live, empty room.
Scoring Stage
Simulates a scoring stage in a medium-sized hall.
Philharmonic
Simulates the space and ambience of a large, symphonic, concert hall.
Concert Hall
Simulates the space and ambience of a large concert hall.
Church
Simulates a medium-sized space with natural, clear-sounding reflections.
Opera House
Simulates the space and ambience of an opera house.
Vintage 1
Simulates a vintage digital reverb effect.
Vintage 2
Simulates a vintage digital reverb effect.
Spread
Controls the length of the early reflections.